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10/28/2015 - Halloween Update is LIVE!

Hello Everyone!

Today is Update-Day! Jack is going to be doing some minor touches, and posting in the forum with the change log once the update is live. Once he does, I will update this announcement with the full list. This update will be available on the Beta build before we push it to Live, we need to get some testing and feedback while we develop more.

I will be available for discussions ALL day today and tomorrow in the Chat room for ABD: A Beautiful Day. If you have questions about the game, need help trouble shooting, want to report bugs, or just want to talk to a Dev feel free to drop in!

To play the Halloween Update:
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1.) In Library, Right-Click on ABD: A Beautiful Day and select, "Properties".
2.) In the pop-up, on the second tab from the right called, "BETAS" select that, and in the drop down menu where it says, "Select the beta you would like to opt into:" select, "beta -".
3.) Then close the properties window.
4.) After a minute or so, your library will updat ABD: A Beautiful Day and show, "ABD: A Beautiful Day [beta]"
5.) Select, Play!

Update Table of Contents:
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1.) Halloween Update
2.) Changelog
3.) Upcoming Features
4.) Synopsis

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Halloween Update
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As I've mentioned in previous announcements, this Halloween is going to be a little dry due to the setback with Allen's betrayal. However, this update marks the point where we were at launch, except this time around, its actually real and stable code. We will also be adding the rest of the Halloween content on Friday.

-Structures have a Halloween Theme!
-Props can be placed, and yes, the spooky kind!
-Halloween Fog
-A Signed Notebook from RedBubble for whoever finds the monster!

Although the functionality is limited, and we didn't get around to crafting just yet, there is still Harvesting and Building, among many other changes, fixes, and updates. In addition to being a milestone for the game, the system (which is mainly behind the scenes) is prepped for handling all the new features and functionality we've been talking about since IndieGoGo and Steam Greenlight. The framework is really solid, and this puppy is ready to take on what we want to throw at it. I want to apologize for the delay, but the framework is nearing completion and we're onto the good stuff now!

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Changelog
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Here is a thread Boris posted pertaining to the Halloween Update, so head on over to see the latest info: http://steamcommunity.com/app/384920/discussions/1/496879865896950349/

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Upcoming Features
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Originally I was going to list what we have planned, but between the upcoming fixes from user reports in the Beta branch and incorporating the AI system, the end of the week is going to be pretty busy. We will however be posting regular updates, and in much greater interval.

The reason behind this month long stint (without an update) was due to the foundation to be restructured in a better way to handle future features. I doubt heavily that there will be another time where we wait so long without making an update again, it was pretty torturous for us to wait so long... Thankfully, Jack has done an amazing job and the wait is over!

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Synopsis
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I can't apologize enough for making you all wait so long, but what we needed to do was very important. The month of November is really going to be impressive, so buckle up!

-Robert Bonner
Creative Producer - ABD: A Beautiful Day
G.A.M. Entertainment, LLC.
www.GagAMaggotEnt.com
Facebook: www.facebook.com/gagamaggotentertainment
Twitter: www.twitter.com/gam_ent

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LIVE Edit: 10/29/2015 12:00 E.U.
We are tracking an issue with harvesting, but this should be addressed Friday. We are also going to be patching over all this stuff to an AI structure that we were planning after this update. This update shows you the functionality and premise behind what has been worked on so far. Although some of this has functionality issues, this should be improved upon and current problems will dissapear starting Friday through next week as we plug everything in.