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Dev Blog 11/18/2015 - Update Tomorrow (We hope, we are just three dudes.)

Hello Everyone,

Unless something stupid comes up, we should have an update out tomorrow. There is some cleanup and stiching to do, but this should be a very hefty update with quite a splash. A lot of fixes have been made, a lot of features are being introduced, and we are yet again stepping closer into the threshold of redemption. Here is a list.

-New tasks.
-Combat.
-New minion inventory and contextual equip.
-Multi-minion tasks (resource, build, move).
-Context actions(move selection to building/tree/minion).
-Minion attributes: Health, Attack, Speed.
-Minion idle tasking, find shelter for HP regen.
-FPS(Frames Per Second) enhancement as a stopgap.
-Trees have been revamped.
-NPC AI.
-Base for items and crafting (they'll go in the UI on RMB).
-Items and mountpoints for weapons.
-Hammer is in, more to follow next week.
​-Fixes for animations and speed differences based in task
-Run/Jog caused a weird skip issue, so I took it out atm)
-Move/harvest/build are now RMB (Right Mouse Button) on terrain/tree/building without any mode issues.

There is a lot Boris has also been doing, revamping game models and structural items, but these won't neccessarily be in this update. Why? We are purely focusing on core features and mecanics right now, and when the time arises as we progress through development we'll update these items. Some of the stuff Boris has been covering are as follows:

-Structure Animations.
-Storage + Animations.
-Resources.
-Tools.
-Weapons.
-Characters.
-Weather.
-Environment: Rivers, Seasons etc.

A lot of this, especially with SUCH a small team, involves creating assets to be readied for when they can be coded in. What does that mean though? We prepare game objects a long time in advance so we can code them in at a later date, it's kind of like juggling a schedule a few weeks in advance. You might not need that tent now, but when the weather changes and you have a school field trip you better have booked the tent. Get it? If not, don't worry.

Anyway, we are moving forward and its an exciting time to be developing. It feels a bit slow from a user standpoint, but in the end it is incredibly fast. I am excited to bring this to you all, we are really making leaps and bounds of progress. As soon as we get a larger player base, we can really expand and hire more staff. Until then, you're stuck with just us three for the time being. See you after the update!

-Robert