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8/22/15 - State of the Game - Official Announcement!

Hello ABD'ers!

Prologue:
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This week has been crazy! Our launch has to of been one of the most rocky, upsetting, and wild rides in the recorded history of Steam Early Access. If there was an award for "most rocky launch" then we would win hands down. What's great about games is that we can include, and that we will include, various easter eggs along the way to memorialize such events. Rest assured, our launch players will LOVE our upcoming Easter-Eggs!

8/22/15 - State of the Game
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With such a low budget indie crew, we weren't exactly given the capability of delivering in the beginning. Although these server bugs and crashes are a blessing in disguise, it still hurt us. What's great though, is that we're not giving up and that big things are coming. We've got a perminant solution underway, but there is some good and bad news that comes with it. I'm going to list the good news first because it truly is good news.

Good News:
-The community has done their part ten fold.
-The community has found the issue which we are addressing rapidly.
-Vastly improved server architecture.
-Vastly improved game capability.
-We will deliver on our promise to stabilize the game within two weeks.
-ABD: A Beautiful Day is going to be taken to a much higher level.

Bad News:
-It will take a minimum of a full week to solve the issue.

With the bad news being said, I'd like to ask everyone that they should probably check in with us no earlier than then 28th of August or the 4th of September and we will be fully operational. We will still be around in the group chat to answer questions, but this is as far as I can actually tell you whats going on at the moment. We will be making another announcement on Monday detailing our plans, so check in on Monday if you're one of the die hard gamers. Upon this brief, week long stint the solution is both very top notch and comprehensive. This is an AAA fix to an Indie problem, and I can't quite possibly explain how excited I am about it.

Summary
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Again, I want to thank such an AWESOME community for hanging in there with us through thick and thin, with so many hours dedicated to helping and being a truely amazing playerbase. Launching on Steam has been the most incredible experience of my career, and we aren't going anywhere! See you guys on Monday when we post a thorough explanation of what we're doing, otherwise see you next Friday!

-Robert Bonner
Creative Producer - ABD
G.A.M. Entertainment, LLC.
www.GagAMaggotEnt.com

YouTube: https://www.youtube.com/channel/UCtewSF1jqHRmdrP-uEDQ76Q/about?view_as=public
IndieDB: http://www.indiedb.com/games/a-beautiful-day
Facebook: www.facebook.com/gagamaggotentertainment
Twitter: www.twitter.com/gam_ent

PS: Throughout this next week, at some point in time here, we will have an "Alpha/Beta Build" setup so that players who wish to help us with testing parameters. Once we have this option available we'll make another announcement. How will you get access to this? You have to go into your Steam > Settings > Account and Opt to participate in the Beta. This isn't available yet, but it will be soon.

Whats the Alpha/Beta Build? Similar to other games, there is the "public" and "test" server system. By testing features out in a test environment, we can easily make changes that will then be distributed to the live server once they are solid. Again, we will let you know when this is an available feature sometime next week.