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Dev Blog 9/18/2015 - Beta & Public Branch is LIVE, Game Update

Hello Everyone,

As the title says, our Beta & Public branches are now LIVE! So get in there, check it out, and enjoy the visuals!

Our first update last week had some really wonky issues, but those have been addressed ten fold. As we were able to stabilize the Server, Client, and Networking, what does this mean? It means that we have completed our objectives, and can now move back into creating functionality versus addressing stability.

Here is a rough outline of the functions we will be covering over the next 2-3 weeks:

-Action based Interaction with the Environment.
-Environmental upgrades. (Weather, Events, etc.)
-Resource Harvesting.
-Crafting.
-Building.
-AI.
-Combat

Mid October:
-Halloween.
-Multiple Language Support.

Late October:
TBA

These are the basic components of any game that are important to the overall experience of an interactive simulation. Along the way here, we are reconstructing the base of the game so that features much farther down the road will be easier to plug in. Overall we have reached our second milestone, and are well on our way to getting mechanics implemented. The next couple of weeks are going to be rather fascinating because up until now we haven't had a stable platform to work on, so it's a huge sigh of relief. Also, within the next couple of weeks things will be popping up left and right for you all to begin your civilizations.

I wanted to shout a HUGE thank you to our players for bearing with us, and although we had a rocky start, your patience and dedication is truly inspiring! At this point, I can honestly envision this game to be a Top 100 on Steam by the end of October, if not a Top 50. We've got a lot of stuff going on in the background that I can't quite talk about, but once we show it off I'm sure this is going to be a wild and unique experience for all of you.

Until next week,
-Robert Bonner
Creative Producer for ABD
www.gagamaggotent.com

**NOTE**

We are a very small team, so the above list of items and the speed in which they are to be developed is heavily dependent on sales, revenue, and investment. Early Access is a chance for small indie developers like us to keep funding our product development.

**/END NOTE**

Note from Boris:

New patch pushed to all branches, we are aware of things that need fixing, I've listed them so far on McCoy's thread in the discussion hub. Link for this thread is: McCoy's Bug List