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Dev Blog 11/14/2015 - Update Status

Hello Everyone,

Today's update has been postponed to early next week because of a few issues, which very understandibly are delaying the update. Although we do have a slight delay, the promise behind this upcoming update is pretty cool. Among a decent FPS fix, we've got a lot of improvements and fixes as well as new features.

What all made it in this week?
-FPS Improvements.
-Bug Fixes.
-Framework for Steam Workshop.
-Framework & Functionality for AI: Behaviors, Priorities.
-Framework for Modules: Breeding, Diplomacy, Crafting.
-Combat.

Here are some pretty .gif's for people to see the progress in the back end.

Each minion has a, "Posture" which dictates their actions in specific circumstances. The postures include; Covert, Passive, Defensive, Aggressive. This helps people do two things: Distinguish a minions posture for their units, and locate unit's in heavy foliage.

https://gyazo.com/566a577a53dba93db7fed00ded617cfc

At a distance, these posture outlines are still visible for easy identification.

https://gyazo.com/c31ae9ecb642d31ae7b2349d8db1ceae

Initial attacking if weapons aren't available, but this was an early gif from earlier in the week.

https://gyazo.com/647d76aac966333d6f0c38b2988c30ce

Ganging up with multiple units on a threat.

https://gyazo.com/8076e4ac83740a9b27281b23179f63ba

Bug: Items are having scaling issues, but this is mostly addressed. We want to make absolutely sure a few of these are rock solid before pushing, hence the delay today. Hammer's aren't supposed to be q-tips, and ear wax isn't a threat!!! :-p

https://gyazo.com/8a15316f2c1514b1758a7b9237acfd72

Mount points made it in, so this opens a lot of possabilities such as displaying owned equipment on the body as well as in the hands for grabbing/taking/moving environmental items.

https://gyazo.com/b4c41a74f73f916291910c35d9f2b19d

Bug: I got 99 problems and this is one.

https://gyazo.com/e3663106bb62417448e2e8589ab51fe6

Bug: I like to hold ze hammur by da FACE!

https://gyazo.com/9d814330caed6ab9d6396c42c8cb98eb

Animations are firing correctly, but we'd like to really see how much we can lay this out framework wise so that it has as many applications as possible.

https://gyazo.com/9631c1b99323a4f015d8f5db5aaf6481

Get em'!

https://gyazo.com/35abc42842979da8bb60d5f525f05912

Different View

https://gyazo.com/4b4f02b041dd5980ac9860232c89f464

Attacking with multiple units, starting to look really cool here. Reminds me of stealing a bycicle in the wrong neighborhood of San Andreas.

https://gyazo.com/46c108b4cef4b9754717bd5cb6ccb509

Notice the equip and unequip when cycling between interactions.

https://gyazo.com/b8d20d7b7a35d580785792eb595615d5

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Overall this has been a very promising week! We have a ways to go still, but we are heavily focusing on module and feature creation after we set the framework up for the rest of the game last month. The behavior system, including the priorities and tasks are what is particularly interesting and remarkably unique. Sure, other games have little guys that walk around and do things, but by the sheer capacity of the AI system and the scope of ABD, the game should feel VERY much alive when people are able to start making villages. This next update will certainly allow for that, so for sure feel rest assured that it's going to be pretty visually exciting as we progress through Early Access. This system in particular should certainly give everyone a deep glance into our future.

As a final note, in light of the attack on Paris today, we would like to relay our deepest condolences to our French players. We hope all of you are in a safe place, and that if you are affected by this tragedy that we are sending positive thoughts your way in this time of peril.

-Robert Bonner
Creative Producer - ABD: A Beautiful Day
G.A.M. Entertainment, LLC.
www.GagAMaggotEnt.com
Twitter: www.twitter.com/gam_ent
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