Hello Everyone,
It has been a really awkward experience from the beginning, and by beginning I mean from Kickstarter to Steam Greenlight to present. The game has had so many ups, downs, and sideways turns, but we've prevailed against a huge tide of hardship. It has been difficult to produce the game without being successful on Crowd Funding, it has put a huge damper on what we are able to actually pull off versus the funding we do have. We aren't out of the woods yet, and we might have to head back to IndieGoGo in the near future if Legacy does not sell well. Anyway, let me get to the update for you.
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Fresh Start
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I have been pretty strict on the forums, and the players who I have removed from the community hub are rather passionate and regular about stampeding the review section which I can't touch. Rightfully so, people need to know what's going on. On the other hand, what HAS been said in the review section via the comments is very harsh and on the verge of online harassment. Anyway, I applaud the creativity and passion of ALL of my players, and I'm certainly willing to give the formerly banned players another chance.
Please feel free to leave a review, at least do us the justice of updating your review as we progress through Early Access. If you want to have a discussion about my former work or my credability, that's what PM's and the Community Hub is for; which you all are now being given access back to. In return, I'd like to ask that these formerly banned players clean up their comments in the review section. So please, take this gesture as it is intended and let's all have a fresh start with eachother.
Welcome back!
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Lag Issue
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Some of you think we're over here going like...
But this is just not the case...
There has been a lag issue that opened up in one of our recent updates, and it has taken a while to get to the cause of it. As we switched over to an AI system, there was a big problem with environmental content and quantity. This is the primary reason you don't see any large scale MMORTS's out there, it's quite a big problem. In December, Unity is launching v5.3 which manages draw calls a lot better, so until then we've got to take it a little easy on the quantity of trees in our environment among other items. It's going to take some time and be a progressive fix, so hang in there!
The Unity issue is something that is causing a lot of problems all across the board, a lot of developers are experiencing the very same issue. On one hand, Unity shines in a lot of ways, and on the other, different engines like Unreal have their strengths and weaknesses as well. With the current level of sales I can't bring on another programmer or two to has this stuff out really quickly, so this monster job will be progressive. It reminds me of 1995 being on dial up trying to play a game where my computer isn't strong enough.
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Upcoming Items
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As well as some fixes and changes for the next update, there is a lot on the plate for this month. We've got Combat and Crafting coming really soon, theres advanced behaviors and all sorts of other neat stuff on the way as well. I'm leaving this a little vague because I don't want to over promise, and I don't want to under deliver. Like I said in the first paragraph, we didn't reach our crowd funding goals, we didn't get many sales, so development is going to go slower than what was envisioned. If Legacy underperforms, then we'll take another shot at IndieGoGo before we turn the lights off for ABD after December.
If anyone is curious why we haven't made an update, we've run into a couple snags. For future reference, if you would like to know what a snag looks like, check out this poor fellow. Yup, we can't release that can we?
https://gyazo.com/1a87a4ce602516c611c5c5f3c8dee263
Which makes us have this kinda face...
-Robert