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Update 1.5 (Gameplay, Bugs, Community, and Forums)

Gameplay:

Walk/run has been inverted.
Target cursor will now toggle blue when you hover over an interact-able object.
Experimental POV now only effects FOV.
Added particle effect to fertilizer containers to make it more obvious.
Moved greenhouse Android closer to fertilizer unit to avoid confusion.

Bugs:

Significantly optimized of sky effects shaders.
Exit button on main menu now works.
Collision boxes for props.
Collision of water planes.

Community

This update was not as substantial as we would have liked. The delima was whether to push a monthly update regardless of progress or wait until we felt the update was substantial enough.

Because of the current state of Indie games in early access being abandoned we felt it would be better to continue pushing updates at least once a month. This gives much more transparency to the community on progress of the game and reaffirms that we have, in fact, not abandoned the game. Please let us know how you feel about this or if you think we wait to release more content in our updates.

We say that a lot but we are sincerely interested in your opinion of the development process.

Forums

From this point forward I'm going to lock the story feedback thread and try to divert the traffic to the "Story and Development" sub forum. This will make it much easier to manage and give direct responses to players without sifting through a massive thread.

I also want to thank everyone who has supported us this far. As you may know there are only two people working on this game as a labor of love. The interest and support we've gotten is already beyond anything we ever hoped for. It's very hard to express the amount of gratitude we have for you but thank you for everything.

- :ionizedgames: