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Update 1.4 (Mars, VR optimization, and Fixes)

Fixes:
Optimized VR - addressing "judder".
Fixed skylift not going all the way up.

Gameplay:
Adjusted AutoPOV - effects FOV instead of camera boom length.
Adjusted lighting and audio in the Cave scene.
Decreased ground friction - It takes slightly longer to stop.
Increased angle you can traverse - This makes movement over the different terrains much more fluid.
Dramatically shortened the beginning dialog.

Story:
The largest change was to the story. Because of the recent discovery of flowing surface water the planet has been changed from Kepler 452b to Mars. This gives us a number of benefits but the main one is that we get to stick to a much more "hard" version of science fiction.

Community:
Another sub forum was created, Story and Development , for players who want to get more involved with the story. The pinned post on story feedback is just too bloated. By creating a separate sub forum I can respond to posts on an individual level.

Like always, we'd love to get your feedback and thanks for your support!!!