Per our update about our ongoing improvement work, Version 1.0.3 contains the following additions, enhancements, and fixes for Necropolis.
- Major update to all weapon descriptions to expose more functionality. This update is English only and translations will be added in a future update ASAP.
- Fixed an issue with our procedural environment algorithm. A large assortment of previously hidden environment modules (over 30) are now available.
- Added several new environment modules for levels 1 & 2.
- Improvements to AI aggro line of sight.
- Added early spawn opportunities for some larger, stronger enemies on earlier floors.
- Revised and rebalanced all armor sets.
- Added new spawn animations for some Skeletons and Hoardmen.
- Revised Hoardman aware behavior to make them quicker to take action.
- Corrected imbalanced effects on some healing potions.
- Gemeater balance tweaks.
- Changed “Rotten Is Just Another Word for Delicious” codex to completely prevent vomiting when eating rotten food.
- Increased spawn window of Changelings and adjusted their attributes.
- Updated Exit To Title screen text to be more explicit that the game automatically saves upon exit.
- Added auto-save warning screen that explains how the save system works.
- Added option to invert X-Axis Camera to Options / Settings.
- Resolved minor issue with elemental VFX and SFX
- Resolved minor audio issues in multiplayer.
- Removed armor switching exploit.
- Fixed various other minor issues.