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Update 1.04

Continuing our ongoing improvement work, Version 1.0.4 contains the following additions, enhancements, and fixes for Necropolis.

  • Added 2 New Enemies, including the Fire Djinn.
  • Added 6 new weapons featuring unique abilities and effects including one which slows enemies with each slash.
  • Added 2 New Armor sets with greater risks and rewards.
  • Added a new potion and scroll, each designed for higher impact in Multiplayer.
  • Added several new behaviors to some enemies for greater challenge (flanking, grouping, predictive movement, and attack cycling).
  • Added 17 new environment modules.
  • Buffed Spider Queen, Bone Effigy, and Naguals..
  • Buff to ‘Mr. Monk's Most Excellent Pamphlet on Avoiding Exhaustion’ Codex - it now regenerates more exhaustion than before and in a shorter time scale.
  • Major rebalance to the revive system. Revive will now bring you back at a diminished ratio every time you die, down to a minimum HP and Stamina/Exhaustion.
  • Loot re-balance
    • Reduced gem drops on all enemies
    • Reduced crafting drops on all enemies
    • Removed Iron Ration from starting recipes
    • Reduced crafting cost on Potion of Big Boy Strength
    • Increased crafting cost of some common recipes

  • Jumping is now more responsive, allowing you to jump out of more situations or in quick succession.
  • More responsive general performance on lower spec computers.
  • All new text added in previous updates now have translations.
  • Improved UI messaging to reflect save actions, “Save & Quit to Desktop.”
  • Resolved minor spawning issues.