Hi, another batch of updates. this time bug fixing more than anything, due to a added possible change in terrain elevation. Aside from that I have added a custom solution for loading screens.
Added Loading Screen Base. Added new Levels
Updated Level Loading - Enables/Activates Player character after level load (Now Player character has all logic working after the level loads). Added a notify for when the dungeon fully generates and disables the loading screen.
Added loading screen to other maps. Updated enemy ranged attack. Replaced startup maps.
Updated character run speed. Fixed skill to work with changing elevation.
Added logic for increasing Enemy stats with each Dungeon room. Fixed item spawning on different elevations. Added custom Splash Screen and added loading screens between each map. Added logic for increasing enemy spawned in with each room in the dungeon. Changed Heroes dash count.
Added Boss spawn in boss room. Changed Enemies looking for player before spawn logic. Fixed enemy going through wall with dash skill. Fixed item spawning on different elevation.
Mech boss skills on elevation fix
Fixed all Mech Boss skills on elevation. Changed all enemies turn rate speed. Fixed Mech boss rotation bug after jump attack. Added new logic (base) for spawning enemies near player but outside screen. Fixed Spear enemy skill indicator and skill direction (now always targets player and not the direction that the enemy body is facing).
Fixed room line of sight enemy spawner. Fixed DNA Code elevation spawn. Updated small enemy wave spawner. Added enemy waves to boss fight.
Fixed Spider boss. Skills with elevation change. Changed Boss custom spawning logic. Fixed Spear skill ground damage spawn effect. Added logic for spawning boss enemies with height offset inside boss room.
Fixed skill Needles activation. When multiple of the same implant are equipped. Added new Implant mesh and added implant (skills) drop from enemies. Updated Implant Icons.
Thank you for reading this Dev Update, and I will see you in the next one :)
Michael
