CHANGELOG
NEW FEATURES:
- The game is now playable in Spanish!
- Added shortcuts on character’s action wheel: you can now with one click send characters back to camp fire and to resting area, if there’s an available slot.
- We also added a dynamic shortcut which sends the character back to its last registered position!
- Opinion gains reworked: There are now 3 “states” of relationship, Bad, Neutral and Good, which changes the chance% of getting bad opinions when 2 or more characters do an activity together.
- Characters that don’t like each other now have a very increased chance to get bad opinions.
- Bad opinions chance% up a bit in every case.
- Depression of the characters has a more direct impact on this chance% too. Around 50 Depression average between characters, the chances are very high to get bad opinions.
- Added hotkey return + keypad_enter to "fast-forward" when displaying sequential actions results (same as click)
- Magnetic drag for share the food.
BALANCING TWEAKS:
- Fishing at the camp now increases Depression! (Lots of time to think about their bad situation)
- Boosted Hunting at the camp so that it is more balanced with Fishing:
- Hunting now gives a bit more Meat, and increases a bit less Fatigue and Injury.
- Increased Hunger values of Meat from 5-18 to 8-20.
- Decreased a bit Sickness gained by eating raw Fish and Meat.
- Increased the base range of Fruits gained from camp from 2-4 to 3-6.
- Increased Injury range given by monsters by 150%. They were useless.
- Decreased Opinion gains on some dialogs.
- Decreased the conditions to get Alejandro/Winters dialog chain.
BUG FIXES:
- Fixed a nasty bug which prevented to obtain the last dialog of important chains (and some Achievements in the same time):
- Julia/Jacob chain.
- Alejandro/Winters chain (I understand now why nobody got this achievement…)
- Jacob/Illyana
- Corrected a lot of typos. Thx to the people who reported them!
- Fighting skill now increases normally when fighting monsters.
- Fixed a dialog between Alice and Jacob where their faces were inversed.
- Removed condition to do the action “Cut” on Carnivorous Plant.
- Added missing HUD info on Fishing and Hunting camp actions.
- Fixed tutorial 10/13 step: Auto close the pop up after using an item.
- Improved drag characters "ghost" when screen is scrolling.
- Fixed a bug where dead characters could be contaminated by Sickness…
- Disabled auto save on force-quitting the game during “advancing time”.
- Possibly corrected a bug where the game would get stuck while dragging a character.
- Corrected a case where you could lose all your characters and continue playing.
What’s next?
- German and Italian version on their way.
- New dialogs.
- Several new features and balancing to make the second half of the game more interesting. The biggest:
- Crafted entities maintenance.
- Effects of passing time: actions get harder, resources get scarce, depression is building up, and monsters get stealthier.
- Cook fish & meat with the camp fire, which uses fire intensity.
- Easy mode.