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Dead In Bermuda v1.02 + Spanish version!

CHANGELOG

NEW FEATURES:

  • The game is now playable in Spanish!
  • Added shortcuts on character’s action wheel: you can now with one click send characters back to camp fire and to resting area, if there’s an available slot.
    • We also added a dynamic shortcut which sends the character back to its last registered position!

  • Opinion gains reworked: There are now 3 “states” of relationship, Bad, Neutral and Good, which changes the chance% of getting bad opinions when 2 or more characters do an activity together.

    • Characters that don’t like each other now have a very increased chance to get bad opinions.
    • Bad opinions chance% up a bit in every case.
    • Depression of the characters has a more direct impact on this chance% too. Around 50 Depression average between characters, the chances are very high to get bad opinions.

  • Added hotkey return + keypad_enter to "fast-forward" when displaying sequential actions results (same as click)
  • Magnetic drag for share the food.

BALANCING TWEAKS:

  • Fishing at the camp now increases Depression! (Lots of time to think about their bad situation)
  • Boosted Hunting at the camp so that it is more balanced with Fishing:
    • Hunting now gives a bit more Meat, and increases a bit less Fatigue and Injury.
    • Increased Hunger values of Meat from 5-18 to 8-20.

  • Decreased a bit Sickness gained by eating raw Fish and Meat.
  • Increased the base range of Fruits gained from camp from 2-4 to 3-6.
  • Increased Injury range given by monsters by 150%. They were useless.
  • Decreased Opinion gains on some dialogs.
  • Decreased the conditions to get Alejandro/Winters dialog chain.

BUG FIXES:

  • Fixed a nasty bug which prevented to obtain the last dialog of important chains (and some Achievements in the same time):
    • Julia/Jacob chain.
    • Alejandro/Winters chain (I understand now why nobody got this achievement…)
    • Jacob/Illyana

  • Corrected a lot of typos. Thx to the people who reported them!
  • Fighting skill now increases normally when fighting monsters.
  • Fixed a dialog between Alice and Jacob where their faces were inversed.
  • Removed condition to do the action “Cut” on Carnivorous Plant.
  • Added missing HUD info on Fishing and Hunting camp actions.
  • Fixed tutorial 10/13 step: Auto close the pop up after using an item.
  • Improved drag characters "ghost" when screen is scrolling.
  • Fixed a bug where dead characters could be contaminated by Sickness…
  • Disabled auto save on force-quitting the game during “advancing time”.
  • Possibly corrected a bug where the game would get stuck while dragging a character.
  • Corrected a case where you could lose all your characters and continue playing.

What’s next?

  • German and Italian version on their way.
  • New dialogs.
  • Several new features and balancing to make the second half of the game more interesting. The biggest:
    • Crafted entities maintenance.
    • Effects of passing time: actions get harder, resources get scarce, depression is building up, and monsters get stealthier.

  • Cook fish & meat with the camp fire, which uses fire intensity.
  • Easy mode.