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Roadmap to Bermuda

Hey!

We are thrilled to see that people seem to like what we did with the game :) It's a big stress for us small developers, we work during a long time without certainty that we are doing something people other than us will like.

So it's really, as Alice would say, heartwarming to see your kind comments :)

I wanted to write a quick message to let you know what are our plans for the near future of DiB, so that you know what to expect.

- We will push some small fixes for the game regularly. We're glad that it's pretty stable right now, but we'll correct small things as soon as they get reported. (there should be a very small update on monday)

UPCOMING FEATURES:

- New dialogs!
There are exactly 119 dialogs right now in the game. It's quite the fair amount, but we want to add more. We want to explore other side-stories between characters, a lot more can happen inside this little group.

- Special Events!
Right now, we only have what we call "events" triggering for the storyline quest (crazy old geezer, etc...). But at first we wanted to have special events happen at random even if you just search a crate... For even more surprises! We'll definitively add some more.

- New languages!
The game will be translated to German and Spanish very soon, and it seems on its way for Italian too (Thx to a player!)

POSSIBLE FEATURES:

- Mac & Linux support!
We'll check if it is possible for us to easily port the game for mac & linux users. We'll let you know.

- Difficulty settings!
Not to be expected before a while, but it's possible that we'll make some difficulty modes. Easier, and maybe harder. It means big changes, but it's possible.

- More to craft!
That's what we want to do the most, but what is the most complicated too... If we make a big patch, crafting will definitively be on top of our list.

And maybe more... But it's too soon to tell :)