Hey everyone!
The heat of summer is on us, you’ve probably gone to gamescom (or maybe not) and as we move towards the peak of August, FATAL ERROR update "B03: The Core" is live. And this one is called “The Core” for a reason.
You know FATAL ERROR’s core gameplay is based on deception and “hiding” on the same screen. Until now, we only had one mechanic: the Transport System (the purple holes that teleport you on the conveyor belts in the form of a compacted robot). This update introduces not only one, but two new ones: the Doppelganger (on Trello) and the Invisibility (on Trello)!
The Doppelganger is activated by a green plate you step on, and as soon as you do, a clone of your character is created. The clone is identical to your robot, and it mirrors its movements along an axis (depending on the stage, sometimes it's vertical, sometimes horizontal). The clone is vulnerable and can't kill nor take the Database, but you can use it to confuse your enemies and make them feel under attack when in reality... you're somewhere else.
The name of this mechanic comes from the German word Doppelgänger, which represents "a clone that looks and moves in the same way".
As for the Invisibility, it's what it sounds: step on a blue plate, and your robot will became nearly invisible as long as he doesn't shoot or dies. When you shoot, you become visible again. The robot is never 100% invisible, and players with a keen eye might be able to spot invisible opponents.
(psst: we have a million changes in mind related to these mechanics already, graphic adjustments, AI refinements, and whatnot, but they're going to come in the next update!)
Along with these new powers, we have created 3 new stages (2 Solo stages and one 2v2) taking advantage of the new mechanics: Dungeon, Bloodbath and Construction Yard, upping the stage number to 9 now!
We have started the process of translating the game. We only have English and Italian right now, but we're going to implement French, Spanish, German, Portuguese, Swedish, and (probably) Norwegian, Russian, Polish, and Finnish as soon as possible. We are going to crowdsource the translations, so if you want to help us in the translation or know someone who does, drop us an email at info [at] fatalexcerror [dot] com. We will give you (or your friend :D) one or more copies of the game as a thank you, and obviously put your name in the credits of the game.
Apart from this, there's always a plethora of minor changes and fixes, which you can find in the Build description on Wunderlist, but here's a recap:
New:
- Invisibility stealth mechanic (more..)
- Doppelganger stealth mechanic (more..)
- Game translated into different languages (more..)
- New stages specifically built for the new mechanics
Changes:
- More feedback on every player action (more..)
- Sword kills are worth more (more..)
- Streamlined menus and method of control (more..)
Bugfix:
- Inaccurate mouse aiming (more..)
- Lead Drone still moves during pause (more..)
- Players already have guns in the tutorial on the second time (more..)
- Transport entrance and invisible portal block shots (more..)
- Highlighter a bit off during pre-match players setup (more..)
- [Claimed fixed]Scores stuck on animation (more..)
- [Claimed fixed]Sometimes the Orb is spawned twice per match (more..)
Please, play the game with us and tell us whether you like or not the new mechanics and the new stages, and what would you change. As always, your feedback is gold!
Enjoy FATAL ERROR responsibly!
- Ennio
Team ERROR