Hi everyone! We thought we'd continue to share some of the behind the scenes content to show you how we are progressing, and how we're building the game.
Over on our social channels there are already videos on how we built the movement for Boris, the scent mechanic and how we're animating him.
We shared some of the process for developing the look of the game, with a realistic yet authored feel. We would like the forest to 'feel' like the forests we visited, rather than look exactly like it.
And today we have a more technical look at how we're building a particular asset: the dandelion.
We like the environment to feel alive, like you can almost touch it. Well, you can touch it through Boris of course. So when he moves through the world, it responds and creates wonderful moments like the dandelions taking off.
How to build dandelions in Blender [Behind the scenes] #gamedev #indiedev #trailertuesday #flowers
We hope you appreciate this little look behind the scenes, and stay tuned for more!
- Wild Sheep studio team
