Before a recent interview with Obsidian studio design director Josh Sawyer, I was tasked with a crucial mission by a different games industry Josh. PCG news writer Joshua Wolens wanted Josh the Elder's take on the apparent final victory of turn-based combat over real time with pause, as represented by recent hits like Baldur's Gate 3, Metaphor: ReFantazio, and Clair Obscur: Expedition 33...
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