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Public Beta 0.0.7 is now Available!

Rivals of Aether Public Beta 0.0.7.3

Bugs, Capes and Plants oh my!

10/18/2015

Changes since 0.0.7.2 in Bold.

Now that we have a larger community of players we wanted to be able to fix bugs and make balance changes without disrupting our entire player-base. With builds that are not hot-fixes, we will frequently be putting them up in as a Public Beta build. This is a Beta that is open to all players who wish to opt into it. You can do so by navigating to your Steam library, right clicking on Rivals of Aether and then selecting Properties. In the menu that pops up, select the final option Betas then select the Public Beta option in the drop down menu. If you do not immediately get an update available when first opting in, then restart steam. If you do not see a public_beta option under betas then exit steam, open it again and try to access the menu again.

Here are the current changes on the Public Beta 0.0.7.2. These will be updated as we fix bugs and make adjustments based on player feedback:

General:

  • You can no longer immediately air dodge when exiting a hitstun state to halt your momentum. Your character must return to a slow air speed before you can air dodge again.
  • Players can perform a neutral jump out of dash by quickly hitting the opposite direction during the jump squat frames.
  • Threshold for Down Hard Lowered slightly. It should be a bit easier to get Fast Falling and Dropping through platforms to trigger.

Zetterburn:

  • Zetterburn’s Uncharged Neutral Special Hitbox size reduced from 85 diameter to 75 diameter. This attack was a little too disjointed for its purpose.
  • Bug Fix: Fixed a Bug where Zetterburn’s Up Special would sometimes block projectiles during the startup when it was never meant to.
  • Reflecting a Zetterburn’s projectile no longer changes the flame color to default.

Kragg:

  • Destroying a Pillar while Kragg is still in Up Special animation will cause Kragg to enter fall state now.
  • Kragg's Pillar can no longer be destroyed by projectiles while Kragg is still in his Up Special Animation.
  • Bug Fix: Kragg’s Pillar will no longer go down or be destroyed when a player pivots away from a wall on the left side of them.
  • Bug Fix: Kragg’s Rock should no longer loop between destroyed and falling which would cause infinite damage on a spinning Kragg.
  • Bug Fix: Kragg can no longer jump cancel while wrapped in his Defense Roll.

Forsburn:

  • Reliable Capes: The Cape hits of Forsburn’s Up Strong and Forward Strong can no longer be teched and the base hitstun has been increased so opponents cannot air dodge out.
  • Forsburn’s Up Strong Second Hit: Base Knockback decreased from 8 – 6. Knockback Scaling decreased from 1.1 to 1.0.
  • Forsburn’s Forward Strong Second Hit: Base Knockback decreased from 8 – 7. Knockback Scaling decreased from 1.1 to 1.0.
  • Forsburn Up Strong and Forward Strong: Startup increased from 12 -> 14. Recovery (End Lag) on Knife attack increased from 28 -> 32.
  • Forsburn’s Down Special: Base Knockback decreased from 7 -> 4. Knockback Scaling increased from .75 -> .85.
  • Forsburn Cape hitstun no longer scales with Strong Charge. This was causing issues with Cape getting opponents locked into hitstun after bouncing off a wall.
  • Smoke Stalling: Forsburn can no longer Smoke Stall indefinitely. He can now teleport into two clouds before touching the ground. When attempting to teleport into the third, it will be destroyed as Forsburn reappears.
  • Clone Max: The clone can now perform 10 attacks before it bursts on its own.
  • Clone Deception: Getting a third smoke charge will burst your clone as you are giving up deception for your powerful combustion technique.
  • Teleport Control: Forsburn teleport now takes your input when you disappear instead of right before you re-appear.

Orcane:

  • Orcane’s Up Strong Hitbox Active time increased from 5 to 8 frames.

Wrastor:

  • Wrastor’s Forward Air: Damage increased from 5, 4 sour to 6, 5 sour.
  • Wrastor’s Back Air: Damage increased from 4 to 5.
  • Wrastor’s Neutral Air: Damage increased from 4 to 5.
  • Wrastor’s Up Air: Damage increased from 6, 6 sour to 7, 6 sour.
  • Down Special Visual Upgrade.

Maypul:

  • Plant Camping: Maypul’s Fat Plant now goes away after 15 seconds and can no longer be fed or extended by taunting.
  • Maypul Fat Plant only takes 3 seeds to be fully fed now.
  • Maypul Down Special (Plant) Recovery reduced from 16 – 14 frames.
  • Maypul’s Strong Wrap base time increased from 24 frames to 30 frames.
  • Maypul’s Back Air Damage increased from 4,6 to 5,6.
  • Maypul’s Neutral Air Startup Decreased from 8 frames to 6 frames.
  • Maypul's Parry active increased from 6 to 8 frames. Now all Rivals with the exception of Forsburn have the same Parry data.
  • Maypul’s Sling Shot Recovery (5 Frames long) can only be cancelled when Maypul is in the air. You must wait 5 frames before doing a ground attack now.
  • Maypul's Aerial Down Special Startup increased from 10 - 13 Frames.
  • Maypul’s Up Tilt hitboxes adjusted to match the visuals.
  • Opponent Invincibility at the start of a Wrapped State removed.
  • Bug Fix: Maypul should no longer teleport when Sling Shotting toward an opponent that dies.
  • Bug Fix: Maypul should no longer go further during hitpause of Side Special.

Practice Mode:

  • CPU controlled players will no longer spawn on an invincibility platform or have invincibility.
  • B Button will unpause training mode.

Online:

  • The timer should no longer count down in a dead lobby even if you are ready.
  • We have made some adjustments to hopefully time out dead lobbies in the hopes of removing them going forward.
  • Bug Fix: Leaving while your opponent disconnects should no longer cause the main menu to be unresponsive.
  • Added a filter for tags online. Tags that do not meet the filter will not be displayed to opponents but will be displayed to players.
  • During any three consecutive online matches, you can no longer get the same random stage.

Menu / UI:

  • Added a Large Damage Option to the “HUD Damage” option in the Graphics Menu.
  • Added a Display Tags Option as “HUD Names” to the Graphics Menu. You can use this to turn all tag display on or off.
  • The last color you use for each character is saved to your profile save file.

Bug Fixes:

  • Fixed a bug that only allowed players to fastfall once per air time.
  • Tap Jump was updated on the keyboard controls to jump earlier.
  • Fixed a bug with the default stage setting.
  • Fixed a bug where Orcane and Maypul’s hurtbox was a pixel lower than the other characters.

Please discuss any bugs or balance issues with the current Public Beta Environment in this thread. If you get a desync in online matches, please explain the steps you took before the match started and if the issue persisted after a single match.