We're dropping a new hotfix this fine Friday to fix some bugs with Rivals of Aether 1.0.1. We are still working on optimization and fixing memory leak issues in Abyss Mode, and hope to push another bug fix update soon when we get to the bottom of that issue. If you want to view your replays from 1.0.1 don't forget you can do that by heading to the beta branches on Steam.
New Stuff
- Etalus now has a victory jingle and results screen background
- Absa now has a victory jingle and results screen background
Bug Fixes
- Ranked Banning now works correctly when a player lets the ban time run out.
- The Ranked Result Screen trophy now completes before moving onto the result data.
- The Swift Rival Achievement should now unlock correctly when you get gold on the Aethereal Gates last.
- The intro video’s audio now uses the game’s music volume setting.
- Doing a time match before Story Mode or Abyss Mode should no longer mess up those modes.
- Custom color menu is now only controllable by the player who selects the menu option instead of all players.
- All players can now control the results screen after a replay, instead of just the players in the replay.
- Tilt Stick up during dash performs a dash attack instead of an up strong.
- Tilt Stick now works correctly with Absa’s Forward Tilt and Etalus’ Down Tilt.
- Performing a neutral strong attack after rolling forward will no longer turn you around.
- The objective text at the beginning of the explosive enemy wave will now display the correct number of enemies.
- Placing a pillar under the stage on the “don’t touch the ground” wave will no longer cause infinite hitboxes to spawn above the pillar.
- Frozen Fortress platform collision fixed to match the visuals.
- Frozen Fortress spawn points fixed.
- Tempest Peak background drawing issues fixed.
- Ice is no longer dumb on horizontal moving platforms.
- Orcane’s Neutral Special no longer bounces off platforms that are moving down.
- Orcane’s puddle no longer gets pulled by a pillar when on a moving platform.
- Orcane’s puddle now picks a platform to follow when placed directly on the center on the Aethereal Gates basic stage platforms.