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Update 0.0.10 is LIVE!

What a Whiff!

1/7/2015

Hey Guys! We are coming at you with a balance update. Since Absa’s release, we have been watching how the Rivals have balanced out and where their strong points are. We wanted to address some issues with the core balance as well as some of the more degenerate strategies involving camping and spamming.[i/]

We also overhauled our controller input scheme. We no longer use Xinput but rather Dinput to recognize inputs. This means that you can play without having to use Xbox 360ce. Keep in mind that our support is new and some controllers will have awkward defaults. Let us know on reddit or aetherboards if you have issues with your controllers.

General:

  • We have added a new mechanic called Whiff Recovery. It increases the length of a window only if an attack has missed. We have added this mechanic to multiple characters in order to reduce spamming “safe” attacks without fear of punishment.
  • Extended Parry Lag base decreased from 60 > 50 Frames. It now scales up with distance between the players up to a maximum of 100 Frames. This affects Kragg Down Special and Absa Neutral Special, Forward Special and Down Special.
  • Tech in place recovery reduced from 8 > 4 Frames. Total time reduced from 22 > 18.
  • Jabs can only be immediately cancelled into tilts on hit. This is to make Jab less safe and to prevent some characters from being able to cover rolls perfectly in many situations.
  • Tumble DI reduced from 28 > 18. This removed followups that characters relied on and made DI inconsistent. Instead we will be addressing how difficult these setups are to trigger instead of removing them entirely.
  • Our festive holiday color palettes have been removed. I wonder what holiday they will celebrate in Aether next?
  • You can now expand the Rivals of Aether window while it is in windowed mode.
  • Bug Fix: Players can no longer tech before the Flinch State.
  • Bug Fix Fixed a bug that prevented players from DIing Spikes toward the right.

Controller Support and Custom Controls:

  • Rivals of Aether now supports many different types of controllers without 3rd party software! This means that anyone using x360ce to play with Gamecube controllers will no longer need it to play the game.
  • Custom controls have also been reworked. Instead of asking what action you want each button to do, we now ask which buttons you would like to assign to each action. This makes setting up controls faster and more intuitive.
  • The custom controls menu is separated into 3 pages:
  • Page 1 - Main Actions (Attack, Special, Jump, Strong, Dodge) Each main action can have 4 different buttons assigned to it. To set multiple buttons to an action, hold them down. Releasing all buttons will accept the inputs, so as long as a single button is held, you can press the others individually (this is important for setting an action to L and R on an Xbox controller, since both triggers control the same axis internally).
  • Page 2 - Secondary Actions (Taunt, Shorthop, Fullhop, Dpad Run/Walk) and Dpad functionality Each secondary action can have a single button assigned to it. The Dpad can be switched between Action, Move, Run, and None
  • Page 3 - Stick sensitivityYou can now adjust the stick sensitivity for you controller. The first two options allow you to adjust the horizontal and vertical sensitivity of your left stick (effectively setting your controller's deadzone). The third option sets the sensitivity for hard presses, which are used for things like dashing and dropping through platforms. The fourth option is the sensitivity for the right stick.
  • The first two pages also have a "Set All" button, so you can set your buttons even faster.
  • If your controller is not supported, see the sticky thread on the subreddit so we can add support for your controller. Note that the buttons may have the wrong images in the custom controls menu (e.g. the WiiU Pro Controller will show PS4 button icons), but the controller will still work in-game.

Read the rest of the patchnotes here:
http://aetherboards.com/blog/1191