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Hotfix #2 is out!

Happy Saturday, folks!

We've uploaded a second small update for Close Order. It addresses the following:

  • Fixed crash in opening scene related to certain components being activated prematurely.
  • Fixed Shop and Formation Editor menus being accessible in cinematics.
  • Fixed kill counter tracking issues.
  • Fixed damage issue with enemy that fires lasers.
  • Made health bar visually reflect your status (orange and red coloration based on damage taken).
  • Solution for UI issues was to force native resolution in full screen mode. This is, unfortunately, a Unity issue we can't fix, and this is our best solution at the moment.
  • Made enemy bullets more visible.
  • Minor difficulty adjustments (major difficulty changes coming in 1.1)
  • Other various bug fixes and performance fixes.

Thank you to everyone who has been providing us feedback and helping us improve our game! Close Order now has more people playing than ever before, and we're finding more issues than we ever could have anticipated due to the volume of people playing -- and with your help, we'll keep making the game better.