Happy Thursday, folks! Let's cut to the chase -- Close Order has left Early Access, and version 1.0 is NOW AVAILABLE!
Three new missions. New UI. Hundreds of bugs squashed.
Here's a list of just a few of the change highlights:
- Adjusted difficulty of various levels
- Missions now go in a specific order, and are rearranged to better reflect a difficulty curve
- Revamped tutorial mission to better explain the game's controls and systems
- Added quick access guide in both the Pause and Main menus that detail controls, game mode descriptions, and more
- Fixed every single waypoint in the entire game (story and survival) to either be re-positioned, reworked, or just overall made better
- Fixed various Survival mode issues that prevent enemies from spawning
- Adding brief introductory videos to each mission in Story Hub 1, as well as an introductory video for Story Hub 2
- Professionally voice-acted opening cinematic (as well as the micro videos within hub world 1 and the opener to hub world 2)
- Complete Story Hub 2 -- build an FTL (faster-than-light) drive and escape the galaxy!
- Brand new UI for menus and the Crossroads, with shop window redo coming in our 1.1 update later on!
- Improved options for dialogue text speed (dialogue now advances using the space bar instead of auto-playing)
- And, of course, LOTS of bugfixing!
Two big things that we plan to add in an update next month are expanded options for sound volume (separating sound FX and music to provide more options and customize volume), as well as full controller support.
Close Order is now the best it's ever been, and we're proud of what we've created. Thank you to everyone who helped us get to this point. We read every single bit of feedback, good and bad, to help make the game better, and it's paid off.
All that’s missing is YOU. What are you waiting for? Go build your fleet and see all the pretty new things!
- The Raconteur Team