[img=http://www.blazinggriffin.com/wp-content/uploads/2016/02/weatherreport_test2.jpg]
Ahoy Shipmates!
Welcome to the first weekly Weather Report! These updates are intended to give you a bit of an insight into what we’re doing right now and what to expect real soon. Early Access can be a daunting process for players to buy into, so we thought that transparency on our part would help build the confidence players have in us as a studio, and The Ship: Remasted as a product.
As you know, we delayed the launch of the game by a week. This was based on feedback from fans of The Ship who felt that launching as a LAN only product would hurt the game due to negative reviews. While we did feel (for many reasons), that launching this way would be suitable, we decided that the feedback from fans was too strong to ignore.
Part of the delay will allow us to roll out hosted relay games which uses Unity Cloud Services to host games. We had hoped this service would be a solid solution for the game, but it’s not quite there yet and bandwidth limitations mean that hosted games are limited to 4 players right now. We’re working internally and with Unity to resolve this problem to allow us to increase the number of players that can join each match.
We’re also working on standalone and dedicated servers, although this is a few weeks off just now. This will allow players to host servers, either from their own PC or through a rental service. Initial tests have been good and we’re currently working hard to get this to a state that it can be released to the test group.
While there may be stormy weather ahead as we leave dock, we’re confident that as we head into open water, it’ll be smooth sailing!
For a bit more detail on what we're doing, check out the full Weather Report: http://www.blazinggriffin.com/games/the-ship/the-ship-remasted/weather-reports/weather-report-19216/
And our Development Roadmap: http://www.blazinggriffin.com/games/the-ship-remasted/development-roadmap/