Developer postOriginal post (opens in a new tab)

UPDATE IS HERE - early sepetember

hey guys

First off excuse my bad english.
Taking in consideration many notes of peoples reiews i decided to give you guys a brifing
of whats happening behinde the courtain of flash eaters development,il try to keep it short

My name is Cristi , and im into game development buisniss since 2008 (bein doing small
flash games until now), im originar from Romania(Dracula & s**t) but i live in Germany
It all started with a dream, im a big nostalgia guy and retro(16bit)gaming fan , it all
started with a dream. I begin working on the game alone in my free time ,i made the artworks
animations and game design then i search for a programmer to bring it to life, sounded like a
plan. Ok i found a coder i hired him, ewrithing went well first month but then at a point he
started doing bad updates just for the sake of doing them so i had to terminate the colaboration
i was depresd , i lost money and i still havent got game finishd so i seekd new coder, ok found
second coder as well, this new guy was slow but he had good polish skills, ewrithing was ok first
month but then updates were becoming more and more harder to get,up to the point were he lost
motivation and abandon project, again i lost money and havent got the game done, only thing
that keept me going at this point was the encouragements from feedbacks , my publisher Dan and
my girlfriend(wich im realy negleting and i hope i wont lose her during this development process)
, my personal life is a mess i have a normal job and in my litle free time i work on this project
investing also my own money in it(coder payments,music and so on) . And now i found a third
programmer and hired him, i have hopes, i fight for my dream and i hope il give you guys a
good game or atlest try and not have regerts.SO to all people that think im doing this only for
money know that so far i invested in this game alot more then i got in return and i still go on
because at the end of the day I WANT TO PLAY IT .

Ok enough boring stuff its time for the promissed update.
WE are a litle back on scheduel and presd by time not all what we wanted was finishd or polishd
but we gona do constant updates next 3 days
Update contains:

POLISH:
- added lighting effect when shooting
- added special effects in menus
- added new effect when character lvls up
- added new character portraits

CONTENT:
- added some engenier and medic items and armors for soldiers in crafting menu
- New map(its not the time for a new map first we wanted to finish the engen and eat but because we had
so many new requests for it we decided to trow in a fast one ,those by marking finishd sandbox mods
, will require some more polish but its now ther) ALso note that NEW MAP HASE NOT BEIN TESTED and may
contain bugs
- we added new enemies : FAT BOY and FAST BOY
- new ballance to the crafting equipment

FEATUIRES
- Buffs now are in game : poison,bleeding,infection
- dificultys are now working(eazy,medium,hard, on eazy can play with full squad of 6 characters)
- description popups (triggerd by certan events)
- added the town map in campaining to give you guys a glimps of what game will look like when finishd
with scavager elements and base building + exploring

FIXES
- fixed mouse bug
- fixed game crashing on some points
- NOTE 1: ther may still be bugs but by letting us know about them we can fix them, next days we will
concentrate on bug fixing
- NOTE 2: the game not starting on 32 bit systems is not yet fixed but we work on it do not worry
- NOTE 3: the error reading squad we made a quiq fix but its posible to still apear , will be
fixed this week

NEXT UPDATE(as in this week):
- next few updates gona contain in polish current content and new bugs that will apear
- some map visual effects polish
- all engenier and medic items working propely
- polish the 2 maps ballance
- polish teh 2 maps visuals

FUTURE
we plan a few more updates so you guys see better if its worth your time then posibly i will start
a kickstarter so i can afford to pay a programmer full time(im almost out of my own money), to buy
more sound effects, extra polish, extra features(such as an map editor) and if all `goes well :
MULTIPLAYER!!!! so it will all be in your hands on how big you want this game.

Things left to do :

100% MUST BE
- polish current maps(adding story,bugs so on)
- more enemi tyes: abomination,wild animal,spitter(spits poison)
- campaning (a total of around 5 buildings to explore + a hideout were you can craft and rest with
your scavaged resources you find in city)
- all items from game working propely
- recruiting during campaining
- weapon and armor mooding(scopes,lazer sights,flash lights,helmets)
- boss type mini-missions
- solid ballance
- solid polish to campaning
- multiple endings
- achievements with rewards
- no bugs
- some NPCs
- random events each time you revisit a building(map) in campaining
- a solid wave system wich should include a random factor
- i must eat realy soon
- save/load game(for campaining)
- highscores
- polish the popups for descriptions
- make a solid tutorial
- NOTEPAD wich can give story background of characters and maybe some extra features

POSIBLY WILL BE(some depend on motivation and some depend on funds aka kickstarter)
- posibly human enemies on wich you can also negociate(includes ranged enemies)
- posibly a remake of pathfinding if fixes wont do it
- posibly a workshop for car(used to travel in campaining)
- posibly a car minigame (used to travel in campaining)
- posibly a better intro cutscenes
- posibly an editor
- posiblty of multiplayer(depends on kickstarter)
- posibly this is biggest text wall i have written in my entire life
- posibly some sort of wikipedia
- posibly larger maps
- posibly profesional voice acting => difrent voice acting for each character
- posibly profesional text/story telling with voice acting included
- posibly more custom soundtracks and better custom sound effects

Thank you all for reading and suporting this indie project !
Spred the word guys and help this project get finishd