Hey guys
We manage to get a new update up .
Its getting harder and harder so we will split this engen into 3 parts, for those of you who dont know this update is all about making all game features so after they are done we can start building the actual game(story mode)
So here is what part 1 out of 3 contains:
- 2 new uniq class skills for soldiers
- 2 new uniq class skills for medic
- 2 new uniq class skills for engennier
- test of random encounter system(they dont work yet, its only 40% ) they apear between waves on objective and survival map
- notebook interface
- weapon moods and armor moods ( 70% of them work 30% are still under development)
- turrets no longer cost to build
- new zombie enemi (mutation)
- new prices with ballance( also crafting will only require metal )
NEXT UPDATE(2/3):
- tooltips for moods
- armored zombie rush attack
- encounters for recruit/merchant and raiders fully working
NEXT-NEXT UPDATE(3/3)
- all moods working
- human enemies
- pathfinding diagonal move marking the final pathfinding system of game
AFter all this is done we will start working on story mode and then you shall have the real experience of zombie survival we have bein tryng to make with this game :)
If you guys like our creations you can support us by by spreading the word and give some likes/follow on our game studio facebook page:
https://www.facebook.com/16bit-Nights-564910873641227/
+ if you really want and have the time to help you guys can make some gameplay videos of it and share link
In adition to this if any extra help can be done , our 16bit studio works on another game and launched a greenlight for it , maybe you guys can make some voting if you desire
http://steamcommunity.com/sharedfiles/filedetails/?id=546138692
THank you !