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UPDATE IS HERE - second in sepetember

Hey guys

First of all thank you for suporting this project, i read ALL coments and you guys
realy touch my heart ... THANK YOU !

Now, lets see , ah yes the weekend update is here :

POLISH:
- added more animations on map(for example the animation of smoke on tigarete from tables
small stuff that help build the tension)
- mouse not jumping when sleecting char(as sugested by you)
- some more lighting effects)

FEATURES:
- engenier construction kit finishd, each construction kit allows engnier to build
a certan lvl of turret and mine, also now engenier cannot build without having
a construction kit equiped
- antidose now work (finaly yes i know) to use them simple bring infected in range of
aura(works same way as medkits)
- uniq character each with its own set of equipment (not tested may contain bugs)
- engenier third slot unlocked (engenier armor done ,gives imunity to buffs + engenier
radar not finishd but implemented the basics )
- medkits heal , medic without medkits = no heal
- dual turrets implemeted(second lvl and third lvl turret) but not ballanced
(same dmg as normal turrets at this point)
- rpg placeholder is ther (not yet full coded)
- mele weapons added(works but not yet tested so may contain some bugs)

FIXES:
- bug fixed of turret rollover
- 32 bit system game not working fixed
- other mentioned bugs from feedbacks fixed

NEXT:
Next thing we want to do is a big deal:
- we want to remake the pathfinding
you know those problems with survivors getting stuck, zombie not find way also survivors
not finding path , sometimes going trough walls all that we plan on fixing now
- monday we plan to launch kickstarter !

THANK YOU !!!