For this patch I've worked A LOT.
Gameplay changes:
Fixed the non-interaction of duplicate cards (for example, when having 2 Orangello Cards, only one would work when triggered by playing an orange chip).
Previously, Rebirth Card did not combine with retrigger cards, and also the animation played at the end of the hand instead of on each card, this was corrected.
Now the dragging of cards when having more than 10 has been fixed, as the space between them shrunk there was a small input bug.
Now the number combo counter has priority over Straight 3 before Double Pair.
When selecting more than 5 chips with the same numbers the counter will no longer break.
After the empanada race, the availability of the shop items will be updated correctly.
Now the empanadas run at a correct speed in the races, previously their speed depended on the FPS.
Now the betting buttons work correctly.
Visual changes:
I added special combos section to the Help Screen. This is very important so that players know how to maximize their scores.
Complete visual improvement in the positioning and color of the floating scoring texts, it's not perfect yet but it's much better than before.
Now all cards that trigger will always do the animation instead of having a cooldown.
Now the score text does not make an annoying visual flick effect when a consumable is generated through the pillbox.
Enlarged the summary text box after winning a round.
Strange things were seen behind the Perk Reward Screen and in the Masquerade Screen, this is because there was transparency, it has now been resolved.
Changes to tooltips:
Now all tooltips have an optimal size regardless of the screen size. Previously, on a small screen, they looked too big in proportion. Now this has been fixed, and it took me a while to notice this problem because my screen is big, but when some players gave feedback I found out that the tooltips didn't scale LOL.
Changed several tooltip positions, on cards, on consumables, on packs and on the marker (many went off-screen).
They no longer have space inside with linebreaks and I have also corrected some extra spaces that were generated unnecessarily.
The name of the next mod no longer overlaps with the description of the previous one.
Now consumables show the corresponding rarity, previously they didn't, and this was improper cause there are really big differences between rarities.
All item rarities will be shown with colors, this makes it much easier to read. Cards, Mods and Consumables have a different color for each rarity.
Now mods will be differentiated when they are equipped on cards because they will also show their colors there.
I've added color to other item name texts, for example, to packs and stickers.
I know there are still several things to fix. In the next update I would like to bring new content, so I will be aware of problems with interactions between items.
