The next update in our upcoming title Slave RPG is out now and includes a variety of additions and changes.
Main Changes:
- greatly expanded combat to include more areas, random radiation smoke, enemy specific attacks, slightly improved AI, random enemy status effects, player stat checks, and enemy limb selection when attacking
- changed large parts of the UI to be more universally conformative and easier to understand
- began adding Graves, a new major town and an explorable area for The Arena
- began major game balancing which includes action points being smaller and more universal, shops changing their item stock less frequently, and shops stocking more rare weapons less frequently
Minor Changes:
- various bug fixes
- smaller UI tweaks
- road-mapping for future updates
- more options
- NPC dialogue expansion
- addition of "special" playable characters when entering specific names
As always we want to thank you guys for the support and we hope you all have a good holiday season.