We are continuously reading your posts and collecting them. Our development team is making sure everyone's views/suggestions will be addressed in timely manner. We also appreciate the time you have taken to write a game review as well as participating in the discussion. We assure you that we will be responding to your queries as immediate as we can and we make sure that we will continue to focus on improving the game to make it better.
Thank you for your insightful feedback and for bringing more inspiration to the game.
-Mike Studios
• A new class added!
• Added Mark counter on the HUD
• Added new information in the Status Screen (work in progress)
• Items' outline is now color coded
• Added effect when standing on blood when you have Zombie Tooth
• Game Over screen now shows who killed you
• Buffed Barbarian and Warrior
• Melee characters should now have longer reach
• Changed Warrior’s third ability
• Items can now be automatically picked except on the shop
• More visible skill highlight
• Abilities can now be cast using “Q” for second abilities and “E” for third abilities (Keys can be changed in the Options menu)
• Removed Red Devil’s contact damage
• Bosses should not take too long to kill
• Thorn traps in the sewers has less damage and can now be destroyed
• Melee classes has stronger knockback on start
• Changed Wizard’s attack damage to 3 x 3 fireballs
• Wizard’s Hell of Fire should not all be critical when you have no bonus damage
• Boulders should now hurt hero that much
• Change how Molotov burn enemies
• Boulder Traps are marked
• Zombie Tooth can heal hero 5 per 3 seconds
• Reduced damage of Arrow trap
• Changed how rare chests spawn in the game (especially gold and metal chests)
• Slingshot's scatter shot now deals (10% of character attack damage) x (number of Slingshot Item)
• Spikeball now deals (20% of character attack damage) x (number of Spikeball Item )
• Eyeball now deals (15% of character attack damage) x (number of Eyeball Item )
• Rocket now deals (50% of character attack damage) x (number of Rocket Item )
• Reworked leveling up system
• Improved item radius when picking up
• Changed the position of the map (Toggled by "M" [default])
• Pick Axe can now give hero +2 damage and critical chance
• Increased Shout of Rage and Axe Throw cooldown
• View ability details when hovered