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Dungeon Souls Update #3

First off, we would like to thank everyone for your participation in the discussion. We have been following the thread, read your posts and watched every gameplay so we can understand everyone’s perspective. However, we also discussed about the different aspects of the game where we will be able to generate a fair game for you to play. We understand that not all of you are happy with the previous patch but, we did try to reach out explaining future plans for the game.

As we progress in the development, we are also starting to bring in more into the game to make it more exciting, fun, and adventurous for you to enjoy. We are very happy about your feedback and suggestions because it opens more portals of imagination for us. It is something we are grateful for having such an involved community.

We are proceeding with positive thoughts of making the game even better and with your patience and continued participation we will also continue doing our job well.

• Balanced Red Devil’s damage
• Fixed Cleric's regeneration bug where it stack when you use it
• You can now use (“Q” and “E”) or (“Mouse Wheel”) to set abilities and “RMB” to cast
• Redeemer will now suck 0.001% of hero’s Max HP
• Elite enemies will have greater 50% Max HP instead of x2 Max HP
• Blood for attack will now drain 1% of hero’s HP and increase by 0.5% instead of increasing it by 1%
• Removed the bug regarding the Ally Soul
• Changed the color of slimes and the lights in the Sewers
• Improved how CHANCES work in the game
• Added tooltip for difficulties
• Changed Redeemer’s blood suck art style
• Reduced Unicorn Horn’s chance to deal 999 damage
• Improved Necromancer’s Skeleton AI
• New Items and Rare ones
• Reduced chance to launch a rocket when Rocket Item is acquired
• Changed Door to Portal
• 30% chance to find golden chest and 50% chance for metal/silver chest
• Drops of Golden and Silver chest are now more worthy
• Bosses and Enemies now has chance to stun you
• Fixed Skeleton Fire Burst hit box
• Character turns purple when poisoned
• Fixed Merlin’s Hat item effect
• Added superior type of enemy in the Nightmare Difficulty
• Item are now AUTO-PICK
• Elite and superior enemy don’t drop items in the boss room
• Boulder trap marks are now red
• Upgrade you passive skills
• Upgrade rank by earning points from killed enemy, bosses, collected loots and items
• *NOTE: Points is not saved when you exit to main menu.
• Rank titles and icons!
• Added an option to disable and enable auto-cast
• “Enabled” – cast skills automatically with “Q” or “E” key or any key you’ve assigned
• “Disabled” – use right mouse button to cast and mouse wheel to scroll
• Characters are unlocked in NORMAL MODE/DIFFICULTY
• You can navigate on the menu by using "W","S", and "Space". In preparation for the controller support.

Future update include:
• Soul orb

Thank you,

Mike Studios