Hello everyone!
I've been working hard on polishing Sealed In for its upcoming release and i wanted to share some things that will appear on the release version. My goal for now is pretty straight-forward: make the game smoother, more immersive and obviously more scary!
Here's what's new:
Atmosphere Polish
Lighting tweaks to improve that "What's there?" question.
More sounds added around the mansion.
Optimization
Better FPS overall
No frame spikes
Eliminated most of the bugs
