Hi Galactic Survivalists,
We just released Alpha Experimental 6.2. This update is primarily focused on bug fixing and improvements. It should fix some of the crashes that you are currently experiencing.
Please report all gameplay bugs found in Alpha 6.1 Experimental over here: http://empyriononline.com/threads/bug-reports-alpha-experimental-6-2-x.11919/
Thanks a lot!
Cheers,
Empyrion Dev Team
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Changelog: Alpha Experimental 6.2.0 (Build 1109)
Changes:
- Added Tutorial as own scenario + Tutorial does no longer start in Default Survival SP
- Added "Tutorial" Button to Main Menu that directly starts the tutorial
- Added airtight info to all devices + blocks
- Rebalanced deco damage on Akua (bushes should be now easier to destroy with chainsaw)
- Updated PDA
- Updated scenarios
- Changed text: "Rent your own server" into "Setup your own server" and adapted link
- AI Planet Vessel: added possibility to respawn it after destruction (added new yaml parameter "RespawnDelay" - see example playfield for more details)
- Added Airtight info to "hover over" panel on all blocks
- Added console cmd "addtrooptransport" to call Troop Transport
- Added console command "aimanager addvessel" to spawn a planet vessel that will go directly to the player position
- Removed player sentry guns from freighter
- We updated the Localization document and prepared it for translation into more languages. Please let us know if you notice something strange regarding texts that appear in game.
- Renamed trading station in sector Trading Outpost into "Servant 01"
- Added better description to motorbike
- Some small network refactoring
Gameplay:
- Enabled “relocate to surface” for Player Backpack (and for all dropped containers): thus if they fall through terrain, they will be relocated to the surface - no more lost backpacks
- Added more Corn to starting planets (changed drop of plant: instead of Sugarcane now Corn)
- Added wood and concrete growing plots (for BA only)
- Added spotlights to block group
Visuals / Sounds:
- Updated model of spotlights (no beveled edges anymore)
- Added better weapon sounds: snipers + shotgun + laser pistol
- Re-activated wind on trees when far away (before it looked a bit strange when only the trees around the player were moving in wind)
- Added more accurate colliders for cockpits (not yet for legacy cockpits)
- Updated colormask for Cockpit 05 (better coloring of window bars)
- Replaced Opuntia cactus on Omicron with better model
- Blue airtight force field is now much fainter
- Updated stock prefabs SV, HV with new cockpits
- Added breathing sound to some NPCs (large, non-hostile)
- Updated Eden soundtrack
- Added new background soundtrack to Akua (thanks to Alex for "Fall of Hyperion")
Additions:
- Added sloped spotlight with horizontal light beam
- Added new fighter cockpit 6
Bug Fixes:
- Fixed: Playfield crash and connection lost issue (not all sources of crashes fixed but many)
- Fixed: Game crash when looking at certain SVs
- Fixed: Stones, Rocks and Trees do not block AI fire in Multiplayer
- Fixed: Black "burn marks" on some planets
- Possible fix: Infinite pickup bug
- Fixed: Invisible walls blocking the player from entering freighters, planet vessels and carriers
- Fixed: HOME spawn broken / does not spawn you in Clone Bay or Medic Bay
- Fixed: Taking O2 and Fuel out of structure puts all in one slot
- Fixed: Mech shooting through blocks at the Abandoned Factory on Omicron > if you still find a situation where they shoot through walls, pls send us save game
- Fixed: NPCs Crawler could attack through thin walls
- Fixed: Cut down trees with the harvester module does not always work in 3rd person view
- Fixed: Can hardly paint faces of destroyed block except full destroyed blocks
- Fixed: Reception Table NPC : Computer floating / missing desk plate
- Fixed: AI Planet Vessel was moving through the red barrier
- Fixed: Thruster on/off state did not work correctly for AI planet vessel
- Fixed AI Planet vessel: in some cases it tried to repair thrusters instead of regenerating itself
- Fixed AI Planet Vessel: weird behavior after regeneration with some specific vessels
- Fixed AI Planet Vessel: sometimes it has problems to land on platform and wiggles in the air above the landing position
- Fixed: Problem that distance calculation at which light is switched off was wrong
- Fixed: Problem with Autominer disappearing on indestructible terrain planets
- Fixed: Open Cockpit template still in Constructor
- Fixed: Collider of Cockpit 5 (new) was too large
- Fixed: Fiber plant (Grown) only drops 1 fiber
- Fixed: Ramp Bottom A destroyed has a 1px floating flat edge in stage 2 and 3
- Fixed: Thruster flares flashing shortly in certain situations
- Fixed: Typos in localisation + removed "SV" from cockpit group for small / hover vessel
- Fixed: Several internal exceptions found in output logs
