Fixed the bug where the game doesn't pause when opening the monster detail interface, which could cause a crash with a certain probability after switching scenes if the character continues walking.
Fixed the bug where the monster detail interface can still be opened when some dialogues are active, resulting in overlapping interfaces.
- News and updates
- 魔女之塔 Witch's Tower
- Fix bugs related to monster details
Source: Steam Community (opens in a new tab)
