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Update 10 - Spookylands Expansion

Hey hunters,

It’s Halloween! To celebrate, we have our first ever true expansion for Zero out! It’s called “Spookylands”, and there are new levels, new enemies and new mechanics - including ghosts and candy, of course. We even have a new trailer coming out for it!

Our website, Twitter and forums got the full Halloween makeover as well, so go check them out if you haven’t already:

www.relichunters.com.br/forums

www.relichunters.com.br

www.roguesnail.com

After this Betu and I will start working on the next big expansion for the game: The Community Pack!

Happy hunting!

Cheers,

~Mark

*Features*
New stage with 3 new levels: Spookylands!
New enemy on Spookylands: Worms;
New enemy on Spookylands: Zombie Turtle;
New enemy on Spookylands: Worm Zombie;
New Spooky enemy weapons for the Zombie Turtles;
New environmental hazard: spikes;
Candy drops that heal a bit of health!
3 new Achievements!

*Art*
New sprites for the Ducan Chest and the Haunted Chest;
A bunch of new art for all the things;

*Audio*
New music for Spookylands;
New sound for Character Switch;

*Gameplay*
The "Hunted" Challenge now spawns a random Ducan Elite type instead of always spawning the Rifle one;
Ducan Elite Rifle shields decreased from 500 to 400;
Ducan Elite Rifle hp decreased from 1400 to 1100;
Ducan Elite Shotgun shields decreased from 420 to 350;
Ducan Elite Shotgun hp decreased from 1200 to 1000;
Ducan Elite Plasma shields decreased from 500 to 400;
Ducan Elite Plasma hp decreased from 1600 to 1400;
Bounty Stars' fade time increased from 9-12 seconds to 12-15 seconds;
Explosions can now hit only up to 5 unique targets at the same time;
Grenade damage now scales with the Weapon Level of your equipped weapon;
Ghost Ducan now teleports if you face it for too long;
Playing Endless Mode now resets your saved Relic setup in Adventure Mode;

*Fixes*
Fixed a bug where going into Adventure Mode after playing Endless would carry on the last Relic selection from Endless;
Fixed a bug where rocket launcher damage was not scaling with Challenges, Relics and Weapon Upgrades;