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v1.0 - Real Development Begins Now!

Well, here we are. Day one. Today Relic Hunters Zero releases for free for everyone in the world!

For most games this would be the end of the line - or at least a “downhill” moment leading to a complete halt in a few weeks or months, at best. But our game is a little different.

Relic Hunters Zero is an Open Source project. What this means, is that anyone can freely download the code and make new things with it. I am currently curating the “default” version of the game, but as the community grows, more contributors will be promoted to administration status.

In the long run, this means a potentially never-ending stream of mods, updates, re-balances and re-designs for the game.

Whether you are a creator or a player, this is exciting!

We already have ambitious plans for our upcoming Endless mode. You can check them out here: http://www.relichunters.com.br/forums/discussion/60/endless-mode-the-roadmap#latest

So I welcome you to the first days of Relic Hunters Zero. I can’t wait to meet you all and see what you will create, hopefully for years to come.

“Updated forever”. Let’s keep this promise, together.

Cheers,

~Mark

Art
Improved the visual feedback of locked items, relics and teleporters
Improved the visual feedback of dropped weapons

Audio
Final mix
Restored default volumes for master, sound and music to 100%
Added button sounds to the Character Card buttons on Char.Selection screen

Fixes
Fixed a hard crash when you defeat the Ducan Commander
Fixed a bug where hitting enemies with a melee attack would always push them to the right
Fixed a bug where Raff's projectile would turn upside down
Fixed Kami Flight sound not playing
Fixed Kami death animations playing on only one side
Fixed Duck shield regen sound not playing
Fixed Melee attacks not triggering shield hit and shield destroy sounds
Fixed a bug where the Dig music would play continuously on the next level
Fixed a bug where the Kami Kage would not play any sound when hit
Fixed a bug where the Rocket Launcher would not play the reload sound

Build and release context

Recorded Steam release date:

Within one calendar day of this post (UTC). The listed date does not establish an exact launch time.