Release is almost upon us, so we’re focusing on bug fixes and quality-of-life issues aimed at all the first-time players who will come on Tuesday. We have also optimized the game for Mac and Ubuntu.
The most important thing to tell you is that we’ve decided to delay the release of Endless mode. This will be probably the most important feature in the game going forward, so we rather have it in good shape before presenting it to the larger public.
This is an open development project, however, so you won’t be left in the dark. I have created a post at our forums detailing everything that we’re planning for Endless, so you can come check it out and talk about it: http://www.relichunters.com.br/forums/discussion/60/endless-mode-the-roadmap
We’ve also added all of the “to-do list” for Endless to our public Trello board, so you can check progress in real-time! Link: https://trello.com/b/nM8TWNBR/relic-hunters-zero-open-source
And finally, access to rough and early versions of Endless will be available to Steam users through the “endless test” branch. The password is “endless”.
Happy hunting!
~Mark
Features
Game now runs on Mac and Ubuntu!
Created a "Low Performance" detector that automatically turns unsupported visual effects off
Created "Static Shadows" for the environment if you disable Dynamic Shadows
Art
New Kami Death Animations
Fixes
Fixed a bug where selecting a Random character would let you play with a locked character
Fixed a bug where input would switch when pausing the game on Co-Op
Fixed a bug where selecting a Random character while Player 1 had selected Jimmy would not spawn any character on game start
Fixed pause menu background not scaling to window size