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Beta v0.3 - Digging and SO MUCH STUFF

Do you know why developers usually say that the last 10% of a project is 90% of the work? BECAUSE IT’S TRUE. Dear god, we’ve been working like crazy. This big update adds three new sizeable features to the game: the Character Selection screen, Digging, and the Overshield.

Digging is a direct response to your feedback that there was no actual “relic hunting” in the game! Now you can not only buy Relics from the shop, but also find them out in the world. Every time you beat a level, there’s a chance you will detect a Relic. Then you’ll have to search the level with a treasure detector and finally dig your prize!

Overshield is a boost to your Shields that lasts only until destroyed. You will be much harder to kill with it, but if you get overconfident and let your shields pop, you will lose the bonus.

I also started to make a few gameplay tweaks aimed at making the game deeper as I prepare it for Endless mode. The idea is to keep Adventure Mode as a friendlier introduction of the game, while Endless will serve as a deep, infinitely replayable “endgame”.

It won’t be so deep or infinite at launch, but I want to lay a solid foundation. Every new weapon, item, enemy, boss and mechanic that is added in the future by everyone who participates in development show grow Endless mode to its full potential!

Gamepad input is also FINALLY done. I have invested a ridiculous amount of time into making it work perfectly since last year, so I hope it shows! Let me know if there are more things we can improve.

There are also a LOT of bug fixes and suggestions that you made in the forums which are now in the game! Keep on being awesome ;)

Coming up next: Endless mode!

Full Patch Notes here:
http://www.relichunters.com.br/forums/discussion/57/patch-notes-beta-v0-3

Happy hunting!

~Mark