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Update 2 - Cloud Saving, “Ace” and Endless preview

Hey hunters!

This is our second weekend, and we have 200.000 hunters around the world already! You are making mods, suggesting lots of cool features and overall building up to what looks like is going to be a great community. Betu and I couldn’t be happier :D

This update adds Steam Cloud support, along with fixes and improvements that you have suggested. And we also renamed “Ass” to “Ace”... main reason is that the name keeps getting censored in places, even if it really just means “Donkey”. We had two requests from parents that don’t want their kids saying “Ass”, so we made the more inclusive choice. The original name will be eternally part of the game’s code, though! Haha!

I need to give an official reply to two things, though:

Online multiplayer: I will NOT work on this for Relic Hunters Zero. I am sorry, but this is a massive development challenge and I only work weekends - it would take me over 6 months to put the game online, and maybe other 6 until it is stable and polished. Add server costs to the equation and you’ll see why I’d rather work on other things. If other programmers want to try their hand at Online, I will gladly assist in any way I can.

Steam Workshop: this is a tricky one. You have been making a lot of cool mods, but the only way to play them right now is to put them in the source code manually. The way that Game Maker Studio builds the game executable is hostile to modding, though - I spent a whole day trying to figure out if it was possible to do easy Workshop support, but apparently it isn’t.

BUT: I will try to implement Steam Workshop support exclusively for Guns after I finish Endless mode. We can then slowly add support for workshop, one feature at a time.

Speaking of Endless, I have started developing the new mode and a preview version is available at the test branch. This version is not fun nor balanced, so manage your expectations accordingly. Only download the Endless preview if you want to help with testing and suggestions.

Check the Endless roadmap here:
http://www.relichunters.com.br/forums/discussion/60/endless-mode-the-roadmap

And see development in real-time here:
https://trello.com/b/nM8TWNBR/relic-hunters-zero-open-source

Password for the Endless test branch is: “endlesstester”

As always, hit me up on twitter if you wanna chat (@markventurelli)

Cheers,

~Mark

*Features*
Steam Cloud save implemented;
"Ass" is now called "Ace"
Game now saves automatically if you quit in the middle of a match;
Gameplay hints now appear when you die;
Added the "Best Endless Score" stat;
Added the "Highest Endless Loop" stat;
Added the "Best Run Time" stat;
Added the "Longest Run Time" stat;

*Gameplay*
Removed Biu's free shield activation during the melee activation;
Reduced Stamina cost from Biu's shield from 0.35 to 0.25;
Shotgun now has less spread when you are aiming;
Shotgun ammo capacity decreased from 8 to 5;

*Source Code*
Made a small change to ammo code to allow your modified guns to have zero ammo cost if you so desire;

*Fixes*
Fixed invalid carriage return and line feed characters causing issues with the Localization file;
Fixed a bug with Melee weapon aiming where the distance would be determined by the last ranged weapon held;
Fixed a bug where Pinkyy's gloves and Biu's buckler reflections would not be drawn
Fixed a collision bug on the Tutorial;