・We now track which stats didn’t increase on level-up, and apply a catch-up adjustment on future level-ups. The adjustment is stronger for stats that are naturally more likely to grow, and weaker for stats that are harder to raise. Which stats tend to grow easily varies by unit. This tracking starts from level-ups that occur after the update.
・Increased the number of enemies in Stage 3, making it easier for Civilians to grow early. This is a balance adjustment for players who struggle with early-game Civilian training.
・Increased the amount of GOLD gained for defeating enemy units in the final stage. If you get a game over on the final stage and have to retry, you’ll have more GOLD available for the next attempt. This is a relief measure for players who are having trouble clearing the final stage. The difficulty is unchanged if you clear the final stage in a single run without getting a game over.
