New SteamVR Dashboard
The Virtual Desktop Dashboard replaces the original SteamVR Desktop Dashboard. It renders your monitors at full framerate, allows interaction with Touch gestures (swipe to scroll, pinch to zoom, etc.) and lets you to cycle through each monitor (using the left AppMenu button with Vive or Y with Rift). In addition, one of your monitor can be detached (hold grip), resized (hold both grips) and remain as an overlay in any of your favorite SteamVR games. This will work with Vive, OSVR, Pimax and WMR headsets. To use SteamVR with Rift, use the /ForceOpenVR command line argument when starting Virtual Desktop with Steam.
New Capture Engine
Part of this release is a re-architected capture engine which allows you to see and interact with UAC prompts and lock screens in VR. Monitors can now be added or removed without requiring to restart Virtual Desktop. HDR monitors with their full color gamut are now supported.
Google Cardboard Photos
360 Photos taken with your Android phone can now be viewed in Virtual Desktop’s Photos tab. Embedded audio tracks are also supported.
Video Player Improvements
The video player now features a Playback Rate setting which allows you to slow down or speed up your videos. In addition, the Fisheye projection has been improved (it is now a proper fisheye projection).
Environment Editor
Environment sounds now support MP3, AAC and other common formats in addition to Wav files.
Bug Fixes
- Fixed controller interaction issue where clicks would sometimes stop working
- The Oculus Store window will no longer open when using a Vive or running with /ForceOpenVR
- The On-Screen keyboard is now configured to work with Virtual Desktop automatically
- The context menus and message boxes are now themed appropriately
- Removed Platform Update requirement on Windows 7
- Added initial status message when downloading videos
- Improved application startup speed
As always, let me know if you experience any issues or have suggestions!