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Update 1.8 - Cylindrical layers, WMR Support, video player compact mode, additional languages, 3D Anaglyph support

Starting with version 1.8, new updates will now be announced and pushed to the Beta branch for a few days before making it to the public branch. This will allow you to revert to a working state in case something isn't working as expected and give me time to fix any issues I might have missed.

Now onto the new features in this release!

Cylindrical Timewarp Layers on Rift

The latest Oculus SDK added new layers that lets us draw user interfaces at a higher quality. The screen in Virtual Desktop now uses this new feature which improves image clarity. The Mip Mapping option has been split into 2 different options: one for the screen and one for the environment. This gives you better anti-aliasing control.

WMR Headsets Support

Windows Mixed Reality headsets are now officially supported. You can configure button mappings in the Bindings tab. The Win + Y banner will now disappear when Virtual Desktop starts up. Make sure to install the latest Windows updates to fix stability issues.

Video Player Compact Mode

The video player now features a compact mode toggle which will reduce the size of the window when playing videos. Elapsed and remaining times have also been added.

3D Anaglyph Support

Anaglyph is now a supported 3D mode. This is useful to play 3D games using Nvidia 3D Vision configured to use Discover glasses.

Additional Languages

Virtual Desktop now supports English, French, German and Japanese. This includes displayed text, messages, voice commands and vocal feedback. You can change the language with the small flag button in the upper right corner. Other languages will be added in the future.

GPU Usage

When trying different options it is always nice to see how it impacts the performance of your system. If you have the latest Windows 10 Fall Creators Update, you'll see a new GPU Utilization indicator at the bottom of the window. This lets you know how much GPU Virtual Desktop is currently using.

Bug Fixes

  • Fixed issue where controller clicks would sometimes stop working
  • Mouse clicks and wheel scrolls now keep the overlay active
  • Fixed fake Dash monitor appearing when Multi-Monitor was enabled on Rift
  • Fixed performance drop introduced in the 1.7 update
  • Fixed environment sounds not stopping when switching environment
  • Fixed controller interaction with screen to be more accurate and work with the Head Lock feature
  • Fixed laser pointers orientation to be more natural with WMR, Vive and Rift headsets
  • Fixed errors at startup on some systems
  • Removed Allow Injection option on Windows 10 since it is now obsolete
  • Removed SBS Direct modes since they no longer worked with recent SDKs