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Hey folks! Another month means another update. We're hard at work making Episode 2, so this patch won't be quite as hefty as some of our other patches, but there's still some improvements for you to enjoy!
Before we jump into the update notes, we've put together a little thing we like to call "Dev Confessionals". A small video blog about the trials, tribulations, and victories of indie dev. It's the first of what should be a series, but take a look and let us know what you want to hear more about!
https://youtu.be/ctHjCNxaWV0
For Update #11, one of the biggest changes is most healing/buff items are now "quick actions"; that is, they don't chew your turn when used in combat. Quaff a vial of Copperweed and teleport away, or use that Whetstone before Double Slicing your way to victory! This should make solo play easier, as well as take some of the pressure off usually wanting Baryson for heals.
Along with that change, we've lowered the difficulty in The Prologue some. Especially solo, The Prologue was excessively deadly. Once you get some of your powers, the later levels are definitely okay playing by yourself, but The Prologue was definitely too hard. We're still looking at ideas on making solo play a little easier, but hopefully we've taken the pressure off here and it allows folks to play without getting wiped over and over again.
We've also made a few balance changes. Shasek, for example, now has Double Slice as a 5-energy power instead of an upgrade to Slice as it was too powerful as a farmer power (but you get it way earlier now!), and Baryson's Healing Strike's Heal Over Time component has a nerf to it at higher ranks because health bars were yoyo-ing way too hard.
Note for cases where powers have been removed or positions changed, when you load your save file you will get a refund of resources spent prior to the patch if the ability is unable to be unlocked in its new position.
Some of the other notable changes are as follows:
- When enemies die, they now darken and no longer can be seen by Xray effect. Should be clearer when they are dead.
- Follow Ally should now suppress during dialogue, camera moments, cinematics, or performing minor actions like picking up loot, rather than cancel.
- Shasek's move marker is now a lighter orange to help differentiate it from Marcus' movement marker in low light environs.
- And more!
You can find the full update notes here.