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Update #14 - Combat Arena Save

Welcome to Update #14! We're hard at work on Episode 3, and we've had a lot of little updates over the past few weeks, so this one will look smaller than our usual monthly update, but we had a feature that folks have been asking for and we wanted to deliver!

Episode 1 Combat Arena Save is here! Every time you defeat a boss wave, a Destiny Marker will appear at the north end of the arena and you can save your progress! But use it or lose it, because it'll disappear when you start the next wave.

As per normal Destiny Markers, it will also resurrect dead players, so no more sitting there waiting forever while the rest of your party fights on. If they can manage to make it through the next boss wave without you, you'll get to jump back into the game.

Now, this makes things easier than they were previously, so to adjust for that, we no longer scale waves down based on the number of remaining living players. Rather, if your party of 3 is down by 1, enemies will still spawn as if there's 3 of you! So polish those Volleys and Fireballs, because your dead teammate is counting on you!

Some of the other notable changes are as follows:

  • Significant art asset optimization for Episode 2: The Safehold. This level should run at 2 - 3 times more FPS for most machines.
  • Baryson's Healing Strike will now heal and apply the heal over time to all allies within the area of effect, regardless of enemy positioning.
  • Bloated Vessels in Episode 2 now explode on death every time, even if the game setting Show Blood is inactive.
  • And more!

You can find the full update notes here.