This update contains a lot of bug fixes that have long plagued us as well as a couple of little polish pieces, and will smooth out and stabilize everyone's experience.
Core Game issues addressed in this release:
- Load Screen Images now change based on what level you're in
- In Combat the Engagement Lock icon and Target Pennant now persists between turns so you can always see who you're engaged with
- Enemies no longer 'Pop' up after dying
- Getting hit by DoTs while in Exploration can no longer stall the game. There were rare issues where being affected by a DoT while interacting with Quest Items could stall those quest flows.
- There was once a Crossbowman in Level 3 who had unlimited health. No more. This far, no further.
- Lots of navigation and collision fixes throughout Levels 2 & 3
This Update also comes paired with a Controller Update! The Android version is available today, and the iOS update will release as soon as Apple approves it, within two weeks of this announcement.
Controller-specific issues addressed in this release:
- Load Screen images now change based on what level you're in.
- Disconnecting while dialogue or tutorial is up no longer causes the handset to get stuck on the dialogue or tutorial.
- Controllers now make a sound when your turn comes up in combat.
- Accuracy calculations on powers preview are now more accurate.
Note: Your old iOS Controller still works with this update, but there is a known issue where the Controller will show incorrect information on level select. This is harmless and will go away as soon Apple approves the update!
What's Next?
We're hard at work on a bunch of new updates that didn't make it into this patch. They were close but we wanted to get these bug fixes out before any more time went by. Our next Feature Update is looking like early December, and here's what we're cooking up for that one:
- Powers Progression Overhaul! Lead Designer Scott Penner has been hard at work on a revamp of all the powers to make the trees more focused, balanced and fun. It's also reconsidering how we're approaching the 'Engagement' feature, so you'll see some changes in how we approach combat strategy soon
- Combat Arena! You'll be able to try out a characters full ranges of powers in the all new Combat Arena, hidden under the 'Coming Soon' button on today's update.
- Lore! Collect and read lore throughout the world! Eon Altar's rich history comes from over 15 years of development by designers Scott Penner, Lukas Reynolds and Joey Wiggs and you'll be able to dig deep into that wide world.
- Personal Quests! While we've had individual quests in Early Access already, they've never been everything we want from them. We're very close to being able to give each player private notifications for their own quest lines, and are working on excited content to let you compete with your fellow teammates for Resources and Renown.
Lots to look forward to, and lots of work for us! Until next time!
Edward J Douglas, Project Director Eon Altar