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Beta Patch Notes 0.3.8

Hey everyone!

Here is the patch notes for 0.3.8 This patch is now LIVE!

This patch we are finishing up the last art pieces and getting ready for launch!

Campaign:

-Objectives have been rebalance for more of a challenge.
-The Star Map for Campaign level select has been added.
- Updated level descriptions for each level
- Levels have been LOCKED. You now must complete the levels in sequence from 1-15

Gameplay:

-Weapon: Shotgun- Now fires 5 bullets with each upgrade increasing the bullet count by 1.
-Weapon: Machine Gun- Now alternates between barrels as it shoots. Upgrades increase the RoF rather then damage.
-Damage Seal (Active): Reduce the amount of bullets it fired as well as a slight damage decrease.
-Bloodlust (Passive): Duration increased from 3 to 5
-Battle Ready(Passive): Healing increased from 5% to 20%
-Patch (Passive): Healing increased from 1% to 5%
-Patient (Passive): Healing increased from 1% to 10%
-Hard Work (Passive): now correctly increases repair time by 25%
-Mothership Boss has a major health increase
-Pirate Colony Boss now has slightly increased health as well as towers and walls
-Evil Ace (Radiation Skill): Has been greatly reduce to normal levels.
-Lightspeed now grants bullet immunity

Graphics:

-New enemy boss models
-New Skin crate look
-Updated damage particles for each class
-New Evil Ship models
-Redone all weapon upgrade models. Each Tier of weapon should have a unique looking projectile
-Added more Stilts animations

Misc:

-Fix the UI Resolution bug
-Updated tons of old/dated text in the game
-Removed Beta testing Buttons from UI
-Fix the infinite building effect on Ion Towers
-Added more stability to launching multiplayer games

Want to play with other Beta Testers? Join everyone here at

http://steamcommunity.com/groups/starmads

See you all next time!