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Change Log #2 - Portals, Helper Bots and UI's Oh My!

Following from our earlier change log post, we are compiling several Chang e Logs into this announcement. For the full article check out Indie DB at http://www.indiedb.com/games/shop-keep/news/changelog-part-2

The three change logs included the following:

Change Log 0.5.10:

- Bot has lift off, land, fly, zap sounds.
- Hovering over placed item will bring out a WIP bubble with the items information
- Old shield re textured + 2 new shields
- Animated Central UI
- Warriors want to buy the new shields

ChangeLog 05.12:

- Refurbished UI with animations and new font's, visuals
- Main Menu visuals reworked
- Fountain particles and water splashes
- Animated Portal
- More options for changing visuals
- The doors when opening emit dust

ChangeLog 05.13:

- Scroll and hand camera has raised FOV from 60 to 70
- New mouse cursor
- New item icons for a refurbished UI
- Item icons show in item descriptions on hover, corner of UI when selected, Quest log and item order
- Filter by gold in order scroll
- New quest log
- Confirmation windows for quitting and unlocking skills
- Minor bug fixes and updates

First, let's talk about the Helper bot. We wanted him to have a selection of different sounds that would allow the player to know what this fella was up to without even seeing him. so we had flying, docking and traction beam sounds to bring him to life.

During these change logs we also wanted to give the player more information on the items placed on stands so we created a pop up that would appear when inspecting an item. The original used to look like a speech bubble, but it now looks a little more refined, having an image of the item too.

We had been using a shield from one of the teams other games 'Beneath' for a while. And on the 05.10 build we created a new shield for the game as well as an alternative skin. Introducing the Buckle Shield.

We had briefly discussed the UI in the last news post but we had a lot of major changes for he UI system which included new fonts, a main menu, the order scroll included a filter by gold amount and a quest/objective log was refined. Here is just a small collage of the changes we have made

And finaly, we wanted to icnrease the quality of the environment and had animated the portal inside the shoppe and the fountain outside.

We hope you all are enjoying these change logs. the game has continued to evolve so much and we will be posting change logs up to the Early Access release where you will then be a part of the Live change logs! we hope to keep giving you as much info as possible during early access to

All the best,
Chris