Since the middle of April. Shoppe Keep has undergone some great changes. In fact, we have had nearly 30 change logs during that time. Over the coming weeks to launch we wanted to share some of the major change logs with you.
The team created an indie db blog post with full details of what was available in the very first change log. Check it out in full here: http://www.indiedb.com/news/changelog-part-1
Changelog #1:
- Customers unhappy with the price, will knock the item out of it's place requiring the player or a bot to pick it back up.
- Test bot's can be bought like any other item for 0 gold at the bottom of the order list
- Test bot's dock can be placed by pressing V to enter object placement in free mode, it is the last "Pole" type object
- Q is an all to go shop control button, it will bring up the usual order scroll and 3 new buttons in the left side (Placeholder)
- Skills button opens and closes the skill window
- Bot's button will be grayed out if no bots are found on docks in the scene, when at least 1 bot exists you will be presented with a scrollable window showing a panel for each bot and 3 buttons to change its state (Currently only gathering works), on the right side when hovering over a bot's panel you will be shown what that specific bot's dock lock box contains so you can go and pick them back up
- Stats button currently inactive
- Progress bar replaced with a 360 degree filling image in the center of the screen