I know what you’re thinking, the development of Shoppe Keep has been failing to truly capture the number one requested feature across the entirety of the games industry. Something that is looking to change the way we play games
That’s right, Virtual Reality. But not in the way that you may be used to. Development of Shoppe Keep began as a humble project within the retail environment. We wanted to create a shopping simulator that helped managers of real world stores prepare themselves for the harsh duty of retail management.
We found that these simulated tests were incapable of creating a realistic environment with cause and effect. Managers would make impulse decisions and then when their virtual shop began losing money, they were asked to stop playing and immediately hand in their resignation.
Much like how George Lucas awaited for computer animation to match his vision, of Star Wars Episode 1, so to have we waited for something to match our ambitions.
As you may have seen in the screenshot, we have included a dollar price to each item. This is a replacement for the current gold economy and the current exchange rate is:
10 gold = $1.00
All items will be priced accordingly, so health potions will cost $1.00 and a frozen staff would cost close to $30. Upon a successful stock order, funds will be debited from your real life account to pay for the virtual items.
Before this is implemented, we’ll be setting up a website to collect the addresses of all players so that we can send them a complimentary Shoppe Keep Pro Controller (Patent Pending) which will read your Debit or credit card. Check out our prototype below:
We know that you’ll agree that this is the next stage of Virtual reality and we feel that using real world money blends the virtual and real world in an awesome shop keeping experience
Update: Good spot some of you! Yes this is an april fools joke. We will not be charging money per ordered item :)... Regarding VR, that was also a april fools joke... But look what Valve sent us: