Bounty System:
In multiplayer, PVP, when you kill another player, there is a chance will you will be rewarded a bounty. If you are rewarded a bounty, return to the bounty hunter in the safe-zone for a reward. This NPC is located with the mercenaries in the safe-zone. This system accounts for injuries which would lead to the opponent bleeding out as well.
Level design:
All of the large buildings now have two entrances, an external stairwell with roof access and a railing around the edge of the roof.
Increased foliage in the southern part of the map.