Thanks everyone for the great launch day! A lot of time was spent in game and I ended up putting together a patch to address the issues that were found. Thanks again to everyone who tried the game today! I will continue to play the game alongside the community and if turns out another patch is needed, I will be working on it.
Changelog:
Related to frame rates and stuttering:
- Fixed: Stuttering was caused by loot and AI respawning as players entered an unoccupied area. AI now respawn every 5 minutes regardless of occupancy. Loot now respawns once per day / night cycle just after sunset. This allowed for the complete removal of the streaming volumes and therefore the associated stuttering.
- Fixed: Since the change to relying on LODs and draw distance for terrain and buildings rather than level streaming, the maximum draw distance has a greater effect on frame rates (depending on your hardware). Changes were made to the graphics quality presets to reflect this.
Miscellaneous:
- Fixed: On some machines, spamming of the volume control allowed the value to extend beyond it's functional range.
- Fixed: Some grass not applied to the terrain correctly in the south west part of the map.
- Changed: Textures for walls, flooring and ceilings in houses.