Landscape and foliage divided into streaming sections.
All buildings unloaded based on player distance.
Loot and enemies now spawn the same way they do in the larger map. (Areas are populated with loot and enemies whenever there are no players present within the area).
The level no longer needs to load on start up or restart to populate with loot.
General:
Added "reload" warning when the player needs to reload.
Added message at character selection with note to press 'C' to view controls at any time during game.
Added map for the new world.
(Press M twice to see the second map).
#1 and #2 on the keyboard can now be used as an alternative to scrolling the mouse wheel up and down.